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Starmine, Minecraft server hosting

Glossary of the Minecraft server

64 terms you come across while running a server, sorted into seven families and explained without needless jargon. Each says what it is and what it changes for you.

64 terms

Performance

Chunk
A 16-by-16-block portion of the world, over its full height. The server loads and unloads chunks based on player positions: it is the most expensive operation for the processor and the disk.
Simulation distance
The radius within which the world keeps living: mobs, crops, redstone. Narrower than the view distance without anyone noticing.
View distance
The number of chunks loaded around each player. It is the heaviest setting: 8 to 10 are almost always enough.
Garbage collector
Java's automatic memory cleanup. Badly tuned, it causes regular micro-freezes, often mistaken for network lag.
Heap
The memory area the Java virtual machine assigns to the server. Too small, the server stops; too large, cleanup pauses get longer.
Lag
Delay as perceived by the player. It comes either from the server (low TPS) or from the network (latency). The two are treated differently.
MSPT
Milliseconds per tick. Above 50, the server can no longer hold its 20 TPS. It is the measure that really says whether the machine is struggling.
RAM
The memory allocated to the server. 2 to 3 GB for vanilla, 3 to 4 with plugins, 6 and up for a modpack.
Spark
A finer diagnostic tool than timings. It samples the server while it runs.
Tick
One simulation cycle of the server, that is 50 milliseconds in normal operation. Everything that moves in the world is recalculated every tick.
Timings
A performance report produced by Paper. It names the plugins and entities eating the most tick time.
TPS
Ticks per second. The server aims for 20. Below that, everything slows down: mobs crawl, furnaces take longer, redstone drops out.

Network

Anti-DDoS
Upstream filtering that absorbs saturation attacks before they reach the machine.
SRV record
A DNS record that hides the port behind a personal domain name.
Latency
Round-trip time between the player and the server, in milliseconds. It depends on distance and the network, not on the machine's power.
Ping
Another name for latency, shown in the player list. Below 40 ms, nobody notices it.
Port
The number identifying the service on the machine. 25565 by default for Minecraft Java.
Query
A protocol exposing the server's state to directories and monitoring tools.
RCON
A remote channel for sending commands to the console without being connected to the game.

Engines and proxies

Bukkit
The first modified server to open the door to plugins. No longer maintained, but its API remains the reference everything else descends from.
BungeeCord
The historic proxy. Still used, but Velocity is preferred on new installations.
Fabric
A lightweight mod loader, quick to follow new game versions. Very present among technical and performance mods.
Folia
A Paper derivative that spreads the world's regions across several cores. Reserved for very large communities, with compatible plugins.
Forge
The historic mod loader. Players must install the same Forge and the same mods as the server.
NeoForge
A recent fork of Forge, now the reference on modern versions.
Paper
A Spigot derivative, much more optimized and the most used today. Accepts Bukkit and Spigot plugins.
Proxy
An entry server that spreads players across several game servers. Velocity and BungeeCord are the two references.
Purpur
A Paper derivative that adds hundreds of behavior settings. Useful when you want to change the game without writing a plugin.
Quilt
A fork of Fabric. Compatible with most Fabric mods.
Spigot
An evolution of Bukkit, faster and still maintained. Accepts Bukkit plugins.
Vanilla
The original game, unmodified. Mojang's official server, with no plugin and no mod.
Velocity
The modern proxy, fast and safe. Recommended for linking several worlds under one address.

Content and editions

Bedrock
The console, mobile and Windows version. A Java server only accepts it through a bridge like Geyser.
Datapack
A data bundle that changes recipes, loot tables and functions, with no plugin and no mod. Goes into the world's folder.
Geyser
The bridge that lets Bedrock players join a Java server. Installs like a plugin.
Java Edition
The historic PC version, the one that accepts plugins and mods.
Mod
A modification of the game itself. It must be installed on BOTH sides, server and player, in the same version.
Modpack
A coherent bundle of mods, configurations and sometimes a map, distributed as a whole. CurseForge, Modrinth and Feed The Beast publish hundreds.
Plugin
A program added to the server alone, with nothing to install on the players' side. Requires Bukkit, Spigot or Paper.
Resource pack
A bundle of textures and sounds applied on the player's side. The server can offer it automatically on connection.
Shader
Advanced graphics rendering, applied on the player's side. No effect on the server's performance.

Game world

End
The final dimension, the dragon's. Often disabled on casual survival servers.
Farm
An automated device producing a resource continuously. Useful for players, costly for the server.
Mob
Any creature in the game, hostile or not. Their number is capped by the server, setting by setting.
Nether
The underground dimension. One block traveled in the Nether is worth eight blocks in the normal world.
Redstone
The game's circuit system. Big redstone machines are a frequent cause of TPS drops.
Seed
The world generation seed. On the same version, the same seed produces the same terrain.
Spawn
The appearance point, for players as for creatures. Also, the act of a mob appearing.

Administration

Ban
Access ban for a username or an IP address. Reversible from the panel or the console.
Console
The server's output stream, and the line where you type your commands. That is where plugin errors surface.
Crash report
The file written when the server stops abruptly. It almost always names the faulty mod or plugin.
Kick
Immediate expulsion, without a ban. The player can reconnect right away.
MOTD
The message shown under the server's name in the multiplayer list. Two lines, colors included.
online-mode
The setting that has Mojang verify players' identity. Leaving it on is the foundation of a public server's security.
Operator
A player with admin commands in game. To be given sparingly: an operator can do everything.
server.properties
The server's main configuration file: difficulty, game mode, slots, view distance, whitelist.
Whitelist
The list of usernames allowed to connect. The simplest way to make a server private.
Whitelist mode
The server's state when the whitelist is active: only listed usernames get in, the others are refused at connection.

Hosting

FTP
The file transfer protocol to the server. We serve SFTP, its encrypted version.
NVMe
A flash-memory disk plugged directly into the PCIe bus. Much faster than a classic SSD for loading chunks.
Pro rata
The calculation that spreads the price of a plan change over the remaining time. You only pay the difference.
Backup
A dated copy of the world, plugins and configurations. Automatic with us, and restorable in two clicks.
Slot
A connected player's seat. The number of slots says nothing about power: RAM and the processor carry the load.
Subdomain
A readable address like monserveur.starmine.net, with no port number to remember.

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