STAR
A vanilla world to explore with your circle.
5 to 12 players
From1.25€ / month incl. VAT
Rent an official Minecraft Bedrock server in France: play together from Windows, mobile and console, with world and difficulty set from the panel.
*Price incl. VAT with a commitment of 24 months · Secure payment · Support in French
4 to 18 characters, letters and digits. No port number to remember.
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Bedrock is the edition of Minecraft that runs on Windows, Android, iOS, Xbox, PlayStation and Switch. A world opened from a console only exists as long as its host is playing, and it closes with them. A dedicated server separates the world from the player: your group builds, mines and explores whenever it wants, and finds everything in its place, even when nobody has logged in for three days.
We install Mojang's official dedicated server, the one that speaks the Bedrock protocol natively. So there is no bridge between your players and the world, unlike a Java server that would need translating. It all runs in Paris on Ryzen 9 at 5.4 GHz, DDR5 ECC and NVMe Gen4, behind permanent DDoS protection, without your personal address getting around.
The panel drives what Bedrock can do: server name, game mode, difficulty, seed, player count, view distance, allowlist and default permission level. The console responds live, the number of connected players is displayed continuously, and automatic backups are restored from the same screen.
Look at where your friends play. If you are on console, phone or the Windows version bought from the Microsoft Store, it is Bedrock. If you launch the game from the Minecraft launcher on PC, Mac or Linux, it is Java. The two share neither worlds nor mods, and a server only serves one of the two.
On Windows, Android and iOS, yes: the game lets you add a server by its address, in the Servers tab. On Xbox, PlayStation and Switch, Minecraft does not let you type in an address: those consoles go through a third-party redirection app, or through an already-connected player who invites them. That is a limit of the game, not of the hosting, and it applies with every host.
Two gigabytes are enough for a survival world and around ten players. Go up one tier if you exceed fifteen or so players, if you raise the view distance, or if your world spreads out a lot: view distance is what costs the most, and it is set from the panel.
Bedrock has no equivalent of Spigot: it uses add-ons, that is, behavior packs and resource packs. You upload them with the web file manager, then enable them on the world. Java plugins, for their part, do not work here: they need a Java server.
Yes, a Bedrock world exported from the game is dropped into the worlds folder through the file manager, then selected in the panel by its name. A Java world, on the other hand, will not open on Bedrock: the two editions do not use the same save format.
Yes, and it is on by default on Bedrock because the game requires it: an up-to-date client cannot join a server left behind. The update happens at startup when a version comes out, and your worlds, your settings and your packs are preserved.
The panel exposes the allowlist: once enabled, only the players you put on it get in. You also set the number of simultaneous players, the permission level granted by default and Xbox Live authentication, which checks that everyone really owns their account.