STAR
The entry tier, to start small.
2 GB of RAM
From1.25€ / month incl. VAT
Build your factory together without leaving your PC on. Your Satisfactory server stays online, on the stable or experimental version, your choice.
*Price incl. VAT with a commitment of 24 months · Secure payment · Support in French
4 to 18 characters, letters and digits. No port number to remember.
You will use it to drive the server, open a ticket and retrieve your invoices.
I already have an account
Log in to find your servers and your payment methods.
I am creating my account
Two fields are enough. No banking data is requested at this step.
Payment method
Your order
—
A Satisfactory factory should not stop because its host closed the game. A dedicated server keeps the world running continuously: smelters run, conveyors fill up, trains circulate. Your teammates connect whenever they want, lay foundations, extend the power grid and leave again, without ever waiting for someone to open the game.
Keeping the factory on your PC means sharing your connection and your IP address with everyone, and putting up with slowdowns as soon as it grows. Our machines, Ryzen 9 at 5.4 GHz with DDR5 ECC and NVMe Gen4, hold up large factories without flinching. Anti-DDoS protection is active at all times, the datacenter is in Paris, and you share a subdomain rather than your personal address.
The panel exposes the settings that matter for Satisfactory: the autosave interval, the number of saves kept, the player count, seasonal events and network quality. You switch between the stable and experimental versions while keeping your saves, follow the live console, open the file manager and delegate access to a co-administrator.
Our Satisfactory plans start at 8 GB of memory. That is the realistic threshold for a growing factory, since usage climbs mostly with the size of the save and the number of buildings placed, more than with the number of connected players. That player count is, incidentally, set directly from the panel.
Yes. Both versions are offered and the switch is made from the panel, in either direction, keeping the save. Bear in mind, however, that a game created on experimental does not always reload on the stable branch: if you plan to go back, it is better to start on stable.
Locally, the world only exists while the host is in game, and their machine handles both the graphics rendering and the simulation. On a dedicated server, the factory runs continuously on hardware that does nothing else, everyone connects at their own time and nobody depends on one player being available.
The server is claimed from within the game, on first startup: you add it in your Satisfactory client, become its administrator, then name the session and launch the world. After that, everything to do with the machine is driven from the panel, live console and file manager included.
Yes, through the panel's web file manager: you upload your save, select it at startup and pick the factory up where it left off. Just check that the server's branch, stable or experimental, matches the one the game was created on.
Yes, enabling seasonal events is one of the settings exposed in the panel, in the same place as network quality, player count and save settings. You turn them on or off whenever you like, without touching files or opening a ticket.
The server is delivered installed and started within a few minutes of ordering. You receive its subdomain, claim it from within the game and can invite your group right away. Support answers in French by ticket if a configuration point is blocking you.