Protection anti-DDoS
Included with every plan, always on, with nothing to configure on your side. A public Minecraft server always ends up attracting an attack: the question is not whether, but when.
Filtering happens
before your machine
Incoming traffic first goes through the operator's filtering infrastructure. Hostile packets are discarded at that level; only legitimate traffic is carried to your server. Your machine never sees the attack, so it never suffers it.
- Permanent mitigation, with no activation and no intervention
- Included with every plan, with no extra cost and no option
- Your players stay connected during the attack
- Public service status, available at any time
How it works
Detection at the datacenter
Traffic is analyzed continuously at the edge of the network. An abnormal change in volume or signature automatically triggers scrubbing.
Scrubbing the flow
Suspicious traffic is routed to the filtering equipment. Malicious packets are dropped, valid packets continue on their way.
Clean delivery
Your server receives only the cleaned traffic. No cut, no pause, nothing to do on your side.
Types of attacks absorbed
Volumetric attacks
UDP flood, DNS or NTP amplification: the volume is absorbed upstream, long before it reaches the capacity of your link.
Protocol attacks
SYN flood, fragmentation, malformed packets: filtered at the network level, without consuming your machine's resources.
Application-level saturation
Mass Minecraft connections, scanning bots: combine the network filtering with the panel's whitelist and bans.
Network protection does not replace good hygiene on the server side: whitelist, anti-bot plugins and strong passwords remain your first line of defense.
A server protected
from the very first minute
Protection is active as soon as the server goes live, with no configuration.